A solo dungeon-crawler card game. Accrue Magic Points to cast Creatures and Spells, battle the dungeon door to gain Victory Points, and defeat three dungeon bosses to capture the Codex.
Read on, then scroll back up to Begin your Quest.
Accrue Victory Points to unlock three Dungeon Doors, then defeat the Boss behind each one. Topple all three Bosses — Killer Worm, Necromancer, and Demon Wizard — to conquer the Codex.
Spent to cast cards. Accrue each turn and reclaim by Tributing.
Earned in Battle. Reach the threshold to reveal a Boss.
Draw a card and accrue Magic Points (MP). MP is spent to cast the cards in your hand.
Cast Creatures, Spells, and Enchantments by paying their MP cost, or Tribute cards in play to regain MP.
Send your Creatures into battle to earn Victory Points (VP). Beware counterattacks that can destroy them.
Enter the board and attack during the Battle phase to earn VP. Some have Persistence or reveal effects.
One-time effects. Flaming Skulls and Turn into Ice are cast when a Boss is revealed to damage or negate it.
Linger on the board. All-Seeing Eye peeks behind the Dungeon Door; Protective Dome buffs a Creature (+3 MP, +2 HP).
You may have up to 8 cards in hand and 5 cards in play at once.
Reveals at 3 VP. When revealed: Discard a card, or sacrifice a Creature if you can't. Challenge it with 4 Power to defeat.
Reveals at 5 VP. When revealed: Roll a die. 1-3: Dungeon closes. 4-6: Draw a card. Challenge it with 6 Power to defeat.
Reveals at 7 VP. When revealed: Discard all cards. Challenge without 8 Power and the Dungeon closes. Challenge it with 8 Power to defeat.
A reveal opens a reaction window: cast Flaming Skulls (−3 Boss MP) or Turn into Ice (negate its effect) — pay leftover MP or Tribute in-play cards to afford them. Then Challenge: your board Power plus discarded cards must meet the Boss's MP to defeat it, or the Dungeon closes.